![]() Actually I am a firmware-and-software developer in my life, so my opinion is a little sided for this game towards the developers, especially because it touches what I like more in videogames. Enjoy it!!! Hello dear reader, I am not a videogames passionate player, but a play regularly. Actually I Future rectification after my previous review from 1 month ago: I leaned a lot of mechanics and most importantly the lore of the game, and considering the many recent updates I want to say that for me this game has balls of steel, and because of these I increased my score of 1 point. ![]() … Expandįuture rectification after my previous review from 1 month ago: I leaned a lot of mechanics and most importantly the lore of the game, and considering the many recent updates I want to say that for me this game has balls of steel, and because of these I increased my score of 1 point. And if the devs continue putting in the work and polishing the said rough edges, I can see it eventually being 10/10 for me. The game is rough around the edges, but I think that even right now it is definitely worth giving a shot. The fact that the team of only 3 people developed it in a reasonable amount of time is completely insane. Even gameplaywise, I honestly think that Bleak Faith is one of the best souls-like games out there. The music in the game is also done really well and remarkably fits the atmosphere. It daunts and overwhelms you, at the same time completely taking your breath away. Standing on a bridge across some abyss, you can look in any direction and find weird giant interconnected structures spanning the space around you: some looking very futuristic, some looking like medieval castles, and some being just like Eastern European panel houses. Bleak Faith brilliantly managed to offer the player a similar experience. There is a manga Blame! by Tsutomu Nihei, where the main character travels the intricate megastructure spanning the whole solar system. ![]() I have never seen anything like that in the games I played before. I cannot find enough words to describe how much I love the artistic design and the atmosphere. With the problems out of the way, I want to praise the hell out of this game. There were a number of other problems and bugs at the start of the game, but the devs fixed the majority of them in a couple of days, which is a very very good sign. ![]() For example, you can be standing still in front of the enemy (I experienced this with the ones that switch between bow and sword), and it can hit you like 10 times with none of the strikes dealing damage. And while hitboxes for some enemies and weapons are legit good, for others they are practically nonexistent. The movement often feels very off, like the character is sliding across the ground while pretending to move their legs. My main concerns are technical: character movement and hitboxes. For example, you can be standing still in Let me start with some of the problems of this game. Let me start with some of the problems of this game.
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